But Greene doesn’t really like to think of it that way. You could think of this world as a metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. We have a chance to show off and bring people into the fold a lot earlier and build that relationship.” We have funding to head toward Artemis and the big dreams, so we don’t have to make money from Prologue. To open the doors and say, ‘This is what we’re working on.’ Prologue gives us that opportunity. I want my team’s name to mean something in a couple of years, and I think the only way to achieve that is to be open. “My biggest mission with PlayerUnknown Productions is to build an authentic and trustworthy studio. “Prologue is really just a stepping stone,” he said. Half of this is vision: finding ways to fill this colossal canvas with opportunities for interesting and emergent behavior. He said that half of this is technology, leveraging machine learning to create worlds and systems far too big and complex for humans to feasibly make. Greene said that Artemis is a journey towards the sort of gaming experience that people have dreamed of for decades but that have never been able to make before: a giant, deep world that exists not as a single experience but as a place where anything can happen. If Prologue is impossible to build with current game technology, then Artemis will be even more impossible, as an Earth-size virtual world. But it is setting the stage for something bigger: Project Artemis. It is a single-player game where you can wander in the wilderness. In an exclusive interview with GamesBeat, Greene said that Prologue is just what its name implies. That is as big as open world games get.īut that’s not all. Prologue will be a huge virtual world, with some previously unfathomable dimensions of 64 kilometers on a side. He further revealed Prologue, a tech demo that his team will create in the coming years. Register here.īrendan “PlayerUnknown” Greene made news this week as he left Krafton, the company that published his tremendously successful PlayerUnknown’s Battlegrounds (PUBG) battle royale game, and he started a new studio in Amsterdam called PlayerUnknown Productions, funded by Krafton. I've come way too far for that to be an option.Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. That said, I hope to bring you good news MUCH sooner than later, but even if it turns out to be "much later", rest assured the game isn't dead. I don't want any of you to trust me with anything outside your excitement, because I don't know how long things take me. This is part of the reason I've never asked for money or did a kickstarter or anything like that. Like a windows update, stuck at 74% for 20 minutes, sometimes it just is what it is. ![]() How long will that 0.1% take? When will I get to it? I don't know. I'm just going to say the game is 99.9% done. That said, I've felt in a much better place of late.⠀I'm not going to make any promises or give any timelines. To cope with world events, to recover from my burnout, and to be available to my family. Pair that with the numerous major world issues going on right now and well. ![]() While many people have helped me work on BEP, at the end of the day, I'm putting it together alone. I was, and have for a long time been pretty burned out. So why nothing? I'm not one to dance around the truth. ![]() The game is as it was a few months ago: Painfully close to being finished. ![]() The game isn't canceled, nor are there some huge technical issues or bugs. The answers to these concerns are rather boring. Hey, this is Kayin, just checking in after a long while, as people have expressed concerns about the game.
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